I got used to it. I just came to the realization that I am thankful for the great lighting I usually have available to me for shredding. I pretty much don't worry about it. Ever. Well that's not true, it factors into my 'perception' of what is possible, so in a sense my perceptions are limiting me here.
Today, Valeria fell asleep on the couch right next to my living room shred zone, so I had to keep the lights low, and I tweaked my workout towards the quieter tricks today. Lots of juggling and unusual surfaces and short fun stuff. After about 10 minutes, the low light scenario didn't factor into my decisions at all. I got through my warm-ups, and I immediately ran into a personal innovation... Fairy same blender. Probably because yesterday I obsessed on double dyno style moves. So I pulled a fairy set and thought, why not go for a whirl or a blender with the same leg as the fairy dex, of which I hit both on both sides, within minutes of stumbling upon it.. What is the name of Fairy same-leg same-side Blender? And Fairy same-leg same-side Whirl? I'll film them tomorrow. I've hit Fairy-Phobic-(other leg) Blender and posted it to youtube recently, but this easier stuff is new to me.
I also skooled a pattern that is juggle-juggle-juggle, seamless (out) Fairy DLO, to seamless (in) pixie DLO, juggle-juggle-juggle, repeat... I'll also film this tomorrow.
The moral of this story? "Beware of perceptions, particularly those that limit belief. Possibility is still unlimited, it is my mind that stops me most of the time."
Best regards,
-enlightener
Shred notes: See above.
Showing posts with label fairy. Show all posts
Showing posts with label fairy. Show all posts
Monday, December 6, 2010
Monday, January 25, 2010
Picking apart my game: Bails vs. Sets
When I think about my 'game,' there are so many aspects that go into the whole picture, that today I am just going to pick apart the concept of 'Bails', what tricks I Bail to, and my strategy for managing Bails in training.
A 'The' or 'Guiltless' trick is well-defined, but Bails are different for everyone. A Bail is a trick that a player uses as their go-to trick(s), for a sense of stabilization, to quickly get centered, and to set other tricks from. A Bail also 'happens' when you go to do a big trick and you "Bail" to another (usually easier) trick. Players sometimes 'revert' to these Bail tricks to get control of the footbag. They are necessary for performances because they give the player a way to stay with the beat, still accumulate Adds and keep their difficulty ratio high.
For some people, a Bail might be as advanced as Torque, Ripwalk or Spinning Butterfly. For most people a Bail ranges from a Toe Delay in the case of a newer player, or more commonly a Paradox Mirage, Butterfly, Osis or Whirl. I noticed that in competition, that many players bail to a Toe Pick-up.
In my case, my bails are mostly Butterflies and Osii... also Paradox Whirls, Torques, Ripwalks in some cases. It also depends on the level you hold yourself to. I now play at a Guiltless level, where every trick is worth 3 or more points. For a long time, about 10 years ago, I pushed myself to play at a Tripless level where every trick is worth 4 or more points. I am not sure when I went back to a Guiltless level, but it was mostly to improve my string-length which suffered when I went Tripless. Plus when I designed routines, I never planned a trick less than 3 adds except a few Unusual Surfaces.
The bigger your 'Bail' tricks are, the higher your Add Ratio will be, which is a big part of improving your game.
A Set can force a Bail. A big difference between a Bail and a Set is whether it is employed to recover from a potential drop, or if it was intentionally performed to get to another larger trick. When Sets are executed properly, they make the next trick possible. Since every trick is a Set for the next trick, Bails are inevitable.
Another way to look at it, is that I manage Sets everyday during training by finding the most comfortable sets for specific tricks, and I train them in combination. Bails are when I use those tricks to recover from a potentially uncontrollable moment.
Shred notes: 1/25/09
Blurry Whirling Swirl to the left today. Why is it still easier to do Paradox Atom Smasher (nuclear style), than for me to do a simple Atom Smasher. Atomic tricks to the butterfly are more of a 'bail' for me because my brain thinks they are more reliable. Still not sure why Quantum still eludes me. Closer though. By using daily training of my flipside pixie and fairy, along with continuing to hit Atomic sets and Nuclear sets, and now Barrages, my game is evolving yet again.
A 'The' or 'Guiltless' trick is well-defined, but Bails are different for everyone. A Bail is a trick that a player uses as their go-to trick(s), for a sense of stabilization, to quickly get centered, and to set other tricks from. A Bail also 'happens' when you go to do a big trick and you "Bail" to another (usually easier) trick. Players sometimes 'revert' to these Bail tricks to get control of the footbag. They are necessary for performances because they give the player a way to stay with the beat, still accumulate Adds and keep their difficulty ratio high.
For some people, a Bail might be as advanced as Torque, Ripwalk or Spinning Butterfly. For most people a Bail ranges from a Toe Delay in the case of a newer player, or more commonly a Paradox Mirage, Butterfly, Osis or Whirl. I noticed that in competition, that many players bail to a Toe Pick-up.
In my case, my bails are mostly Butterflies and Osii... also Paradox Whirls, Torques, Ripwalks in some cases. It also depends on the level you hold yourself to. I now play at a Guiltless level, where every trick is worth 3 or more points. For a long time, about 10 years ago, I pushed myself to play at a Tripless level where every trick is worth 4 or more points. I am not sure when I went back to a Guiltless level, but it was mostly to improve my string-length which suffered when I went Tripless. Plus when I designed routines, I never planned a trick less than 3 adds except a few Unusual Surfaces.
The bigger your 'Bail' tricks are, the higher your Add Ratio will be, which is a big part of improving your game.
A Set can force a Bail. A big difference between a Bail and a Set is whether it is employed to recover from a potential drop, or if it was intentionally performed to get to another larger trick. When Sets are executed properly, they make the next trick possible. Since every trick is a Set for the next trick, Bails are inevitable.
Another way to look at it, is that I manage Sets everyday during training by finding the most comfortable sets for specific tricks, and I train them in combination. Bails are when I use those tricks to recover from a potentially uncontrollable moment.
Shred notes: 1/25/09
Blurry Whirling Swirl to the left today. Why is it still easier to do Paradox Atom Smasher (nuclear style), than for me to do a simple Atom Smasher. Atomic tricks to the butterfly are more of a 'bail' for me because my brain thinks they are more reliable. Still not sure why Quantum still eludes me. Closer though. By using daily training of my flipside pixie and fairy, along with continuing to hit Atomic sets and Nuclear sets, and now Barrages, my game is evolving yet again.
Wednesday, November 18, 2009
'Play your strengths' doesn't mean ignore your weaknesses...
I advocate what Kenny told me, 'play your strengths' but that doesn't mean I would say to ignore your weaknesses. It is important to keep focused on performance-quality strings, but always be aware of what you need to work on and to train those elements 'out' of your game.
Today I spent almost 20 minutes drilling L Blender. I am not only working to make my weak points stronger, but to modify a habit of mine. You see, I have been doing blender to dyno for so long, that every time I try for L blender, out comes a dyno. So I am actively spending time learning to buck the habit. To be able to pull off L blender opens many doors for my future game.
I have also suffered from one-sidedness in the world of fairies and pixies. I have daily spent a few minutes on this and it is paying off. Along with my flipside barrage, these training detours will have huge payoffs in the form of a better rounded game!
Keep playing!
-enlightener
Today I spent almost 20 minutes drilling L Blender. I am not only working to make my weak points stronger, but to modify a habit of mine. You see, I have been doing blender to dyno for so long, that every time I try for L blender, out comes a dyno. So I am actively spending time learning to buck the habit. To be able to pull off L blender opens many doors for my future game.
I have also suffered from one-sidedness in the world of fairies and pixies. I have daily spent a few minutes on this and it is paying off. Along with my flipside barrage, these training detours will have huge payoffs in the form of a better rounded game!
Keep playing!
-enlightener
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